Every lamp must be alight!
Help the little lamplighter to kindle every lights. Lead him from a floating island to another, making the city less gloomy.
Four students from ATI (Paris 8), designed L'Allumeur de Réverbères during an intensive project.
We were willing to create an original video-game concept, using technical constraints as features.
We wanted to build an original world with its little story that makes us want to get in it.
Help the little lamplighter to kindle every lights. Lead him from a floating island to another, making the city less gloomy.
Build platforms and walls to prevent the character from falling into the void and help them traveling from one street lamp to the next. The character moves on its own, jumping on the platforms you make.
Obstructing the projector's light is detected and will undo the character's job! If a streetlamp finds itself hidden by your shadow, it will turn off and you will have to bring the character back to it.
The gameplay cannot exist without these, because the real and virtual worlds are linked by technology.
Actual platforms make a bridge between virtual and real world.
Projecting on a wall makes the game more concrete and instantly handy.
Kinect is used to project the player's shadow into the virtual world and to make it interacts with lights.
Both music and sound make this world tangible for the players. (Music composed by Solène Trémon)
We'd like to know more about your experience of the game, or your will to see it in live!
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